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By clan

Camarilla

Clan Disciplines
Brujah Celerity, Potence, Presence
Gangrel Animalism, Fortitude, Protean
Malkavian Auspex, Dementation*, Obfuscate
Nosferatu Animalism, Obfuscate, Potence
Toreador Auspex, Celerity, Presence
Tremere Auspex, Dominate, Thaumaturgy
Ventrue Dominate, Fortitude, Presence

*Malkavians may replace Dementation with Dominate during chargen

Caitiff may select from: Animalism, Auspex, Celerity, Dementation, Dominate, Fortitude, Obfuscate, Potence, Presence

Sabbat

Clan Disciplines
Lasombra Dominate, Obtenebration, Potence
Tzimisce Animalism, Auspex, Vicissitude
City Gangrel Celerity, Obfuscate, Protean

Pander may pick from the same list as Caitiff

Independent

Clan Disciplines
Assamite Celerity, Obfuscate, Quietus
Followers of Set Obfuscate, Presence, Serpentis
Giovanni Dominate, Necromancy, Potence
Ravnos Animalism, Chimerstry, Fortitude

Common disciplines

Animalism (V20 128)

Level Power Pool
1 Feral Whispers Manipulation + Animal Ken vs 6-8 to command
2 Beckoning Charisma + Survival
3 Quell the Beast Manipulation + (Intimidation or Empathy) vs 7
4 Subsume the Spirit Manipulation + Animal Ken vs 8
5 Drawing Out the Beast Manipulation + (Self-Control or Instinct) vs 8

Auspex (V20 134)

Level Power Pool
1 Heightened Senses Automatic when desired
2 Aura Perception Perception + Empathy vs 8
3 The Spirit's Touch Perception + Empathy vs 4-9
4 Telepathy Intelligence + Subterfuge vs target's current Willpower
5 Psychic Projection Spend Willpower, Perception + Awareness vs 5-9

Celerity (V20 142)

Each dot of Celerity either adds +1 die to Dexterity, or you can spend 1 blood at start of turn (not capped by Generation) for an extra physical action at end of turn.

Dementation (V20 147)

Level Power Pool
1 Passion Charisma + Empathy vs target's Path Rating
2 The Haunting Spend blood, Manipulation + Subterfuge vs target's Perception + (Self-Control or Instinct)
3 Eyes of Chaos Perception + Occult vs 6-9
4 Voice of Madness Spend blood, Manipulation + Empathy vs 7
5 Total Insanity Spend blood, Manipulation + Intimidation vs target's current Willpower

Dominate (V20 151)

Level Power Pool
1 Command Manipulation + Intimidation vs target's current Willpower
2 Mesmerize Manipulation + Leadership vs target's current Willpower
3 The Forgetful Mind Wits + Subterfuge vs target's current Willpower
4 Conditioning Charisma + Leadership vs target's current Willpower
5 Possession Spend Willpower, Charisma + Intimidation vs 7, target resists with Willpower vs 7

Fortitude (V20 158)

  • Soak bashing or lethal with Stamina + Fortitude.
  • Soak aggravated with Fortitude.
  • Damage explicitly described as unsoakable (e.g. botching Obtenebration 4) is just that, not even Fortitude can soak it.

Obfuscate (V20 184)

Level Power Pool
1 Cloak of Shadows Automatic while criteria maintained
2 Unseen Presence Wits + Stealth vs 5-9 in relevant circumstances
3 Mask of a Thousand Faces Manipulation + Performance vs 7, raising appearance requires spending blood equal to difference
4 Vanish from the Mind's Eye Charisma + Stealth vs target's Wits + Alertness
5 Cloak the Gathering Conceal one extra person per dot of Stealth

Potence (V20 192)

  • Each dot of Potence adds +1 die to Strength. For melee or brawling combat, add them to your damage pool (but not anything else).
  • Spend 1 blood at start of turn to make all your Potence dice auto-succeed.

Presence (V20 193)

  • Anyone can resist Presence for one scene by spending Willpower (one per turn until vampire is no longer present or Summon wears off) and succeeding at Willpower vs 8.
    • If target is 3+ generations more powerful than wielder, then they only need to spend 1 Willpower to resist that wielder all night, and don't need to roll.
Level Power Pool
1 Awe Spend blood, Charisma + Performance vs 7
2 Dread Gaze Charisma + Intimidation vs target's Wits + Courage
3 Entrancement Spend blood, Appearance + Empathy vs target's current Willpower
4 Summon Spend blood, Charisma + Subterfuge vs 4-8
5 Majesty Spend Willpower, target rolls Courage vs vampire's Charisma + Intimidation to resist

Uncommon disciplines

Chimerstry (V20 144)

Level Power Pool
1 Ignis Fatuus Spend Willpower
2 Fata Morgana Spend Willpower and blood
3 Apparition Spend blood
4 Permanency Spend blood
5 Horrid Reality Spend 2 Willpower, Manipulation + Subterfuge vs target's Perception + (Self-Control or Instinct) to injure

Obtenebration (V20 188)

Level Power Pool
1 Shadow Play Spend blood
2 Shroud of Night Manipulation + Occult vs 7
3 Arms of the Abyss Spend blood, Manipulation + Occult vs 7 (not extended)
4 Black Metamorphosis Spend 2 blood, Manipulation + Courage vs 7
5 Tenebrous Form Spend 3 blood

Protean (V20 199)

Level Power Pool
1 Eyes of the Beast Takes 1 turn
2 Feral Claws Spend blood, takes 1 turn
3 Earth Meld Spend blood
4 Shape of the Beast Spend 1/2/3 blood, takes 3/2/1 turns
5 Mist Form Spend 1/2/3 blood, takes 3/2/1 turns

Quietus (V20 203)

Level Power Pool
1 Silence of Death Spend blood
2 Scorpion's Touch Spend 1+ blood, Willpower
3 Dagon's Call Spend Willpower, Stamina vs target's permanent Willpower, target resists with Stamina vs vampire's permanent Willpower
4 Baal's Caress Spend 1+ blood ahead of time
5 Taste of Death Stamina + Athletics

Serpentis (V20 209)

Level Power Pool
1 The Eyes of the Serpent Willpower vs 9 to target a non-mortal
2 The Tongue of the Asp Dexterity + Brawl
3 The Skin of the Adder Spend blood and Willpower
4 The Form of the Cobra Spend blood, takes 3 turns
5 The Heart of Darkness Automatic when performed

Vicissitude (V20 241)

Level Power Pool
1 Malleable Visage Spend 1 blood per body part, Intelligence + Medicine, duplicating someone requires Perception + Medicine vs 8, raising Appearance is difficulty 9 and requires spending additional blood equal to difference
2 Fleshcraft Spend blood, Dexterity + Medicine vs 5-9, Appearance like Malleable Visage (difficulty 5 to reduce)
3 Bonecraft Spend blood, Strength + Medicine (difficulty like Fleshcraft)
4 Horrid Form Spend 2 blood
5 Bloodform Automatic when performed

Blood magic

Necromancy (V20 159)

Rituals: V20 177-184 (Intelligence + Occult vs level + 3)

The Sepulchre Path (V20 160)

Level Power Pool
1 Witness of Death Perception + Awareness vs 5
2 Summon Soul Spend blood, Manipulation + Occult vs wraith's Willpower (minimum 7)
3 Compel Soul Spend blood, Manipulation + Occult, wraith resists with Willpower
4 Haunting Spend blood, Manipulation + Occult vs wraith's Willpower if resisted (minimum 4 even if not resisted), +1 to place wraith in an object
5 Torment Stamina + Empathy vs wraith's current Willpower

The Ash Path (V20 163)

Level Power Pool
1 Shroudsight Perception + Awareness vs 7
2 Lifeless Tongues Spend Willpower, Perception + Occult
3 Dead Hand Spend Willpower, Wits + Occult vs 7
4 Ex Nihilo Spend 2 Willpower and 2 blood, Stamina + Occult vs 8
5 Shroud Mastery Spend 2 Willpower, Willpower vs 9

The Bone Path (V20 164)

Level Power Pool
1 Tremens Spend blood, Dexterity + Occult
2 Apprentice's Brooms Spend blood and Willpower, Wits + Occult vs 7
3 Shambling Hordes Spend Willpower, Wits + Occult vs 8
4 Soul Stealing Spend Willpower, Willpower, target resists with Willpower
5 Daemonic Possession Another vampire's corpse requires Willpower, corpse resists with pre-Final Death Willpower

The Cenotaph Path (V20 166)

Level Power Pool
1 A Touch of Death Perception + Awareness
2 Reveal the Catene Take 3 turns, spend blood, Perception + Occult vs 7
3 Tread Upon the Grave Willpower vs 8
4 Death Knell Sensing is automatic; to locate, spend Willpower, Perception + Occult vs 7
5 Ephemeral Binding Spend blood and Willpower, Manipulation + Occult vs 8

The Corpse in the Monster (V20 168)

Level Power Pool
1 Masque of Death Spend blood, targeting another vampire requires Stamina + Medicine vs target's Stamina + 3
2 Cold of the Grave Spend Willpower
3 Curse of Life Spend Willpower, Intelligence + Medicine vs 8
4 Gift of the Corpse Spend Willpower, Stamina + Occult vs 8
5 Gift of Life Spend 12 blood, Stamina + Occult

The Grave's Decay (V20 171)

Level Power Pool
1 Destroy the Husk Spend blood, Intelligence + Medicine, takes (5 - successes) turns
2 Rigor Mortis Spend Willpower, Intelligence + Medicine vs 7
3 Wither Spend Willpower, Dexterity + Brawl if target tries to avoid
4 Corrupt the Undead Flesh Spend Willpower, Intelligence + Medicine
5 Dissolve the Flesh Spend 2 blood and 1 Willpower, Willpower vs target's Stamina + 3

Path of the Four Humors (V20 173)

Level Power Pool
1 Whispers to the Soul Target rolls Willpower vs 8
2 Kiss of the Dark Mother Spend blood
3 Dark Humors Spend 2 blood, target rolls Stamina vs 8
4 Clutching the Shroud Drink and spend 5 blood
5 Black Breath Spend Willpower and blood, Stamina + Athletics vs 7

Vitreous Path (V20 174)

Level Power Pool
1 Eyes of the Dead Perception + Occult
2 Aura of Decay Spend 1+ blood
3 Soul Feast Spend Willpower
4 Breath of Thanatos Spend blood, Willpower vs 8
5 Night Cry Spend Willpower and blood for each additional target, Manipulation + Occult

Thaumaturgy (V20 212)

  • Path powers: Spend blood, Willpower vs level + 3
  • Rituals: V20 230-240 (Intelligence + Occult vs level + 3)

The Path of Blood (V20 213)

  1. A Taste for Blood
  2. Blood Rage
  3. Blood of Potency
  4. Theft of Vitae
  5. Cauldron of Blood

Elemental Mastery (V20 214)

  1. Elemental Strength
  2. Wooden Tongues
  3. Animate the Unmoving
  4. Elemental Form
  5. Summon Elemental

The Green Path (V20 215)

  1. Herbal Wisdom
  2. Speed the Season's Passing
  3. Dance of Vines
  4. Verdant Haven
  5. Awaken the Forest Giants

Hands of Destruction (V20 217)

  1. Decay
  2. Gnarl Wood
  3. Acidic Touch
  4. Atrophy
  5. Turn to Dust

The Lure of Flames (V20 218)

  1. Candle
  2. Palm of flame
  3. Campfire
  4. Bonfire
  5. Inferno

Neptune's Might (V20 218)

  1. Eyes of the Sea
  2. Prison of Water
  3. Blood to Water
  4. Flowing Wall
  5. Dehydrate

Movement of the Mind (V20 220)

  1. 1 pound
  2. 20 pounds
  3. 200 pounds
  4. 500 pounds
  5. 1,000 pounds

The Path of Conjuring (V20 220)

  1. Summon the Simple Form
  2. Permanency
  3. Magic of the Smith
  4. Reverse Conjuration
  5. Power Over Life

The Path of Corruption (V20 221)

  1. Contradict
  2. Subvert
  3. Dissociate
  4. Addiction
  5. Dependence

The Path of Mars (V20 224)

  1. War Cry
  2. Strike True
  3. Wind Dance
  4. Fearless Heart
  5. Comrades at Arms

The Path of Technomancy (V20 224)

  1. Analyze
  2. Burnout
  3. Encrypt/Decrypt
  4. Remote Access
  5. Telecommute

The Path of the Father's Vengeance (V20 226)

  1. Zillah's Litany
  2. The Crone's Pride
  3. Feast of Ashes
  4. Uriel's Disfavor
  5. Valediction

Thaumaturgical Countermagic (V20 228)

  1. 2 dice, self
  2. 4 dice
  3. 6 dice, others in contact
  4. 8 dice
  5. 10 dice, others in vicinity

Weather Control (V20 228)

  1. Fog
  2. Rain or snow
  3. High Winds
  4. Storm
  5. Lightning Strike