Character Generation - Mage
For context, see M20 pages 254-259
- Select Concept, Faction, Tradition/Convention/Craft, Affinity Sphere, Essence, Resonance, Nature, Demeanor
- Select focus
- At least 1 paradigm (M20 568-571)
- At least 1 practice (M20 573-586)
- At least 7 instruments (M20 588-600); for mystics with Arete 3, one of them is optional (M20 567)
- Attributes: 7/5/3 (plus base 1 in each)
- Abilities: 13/9/5 - nothing above 3 at this stage, that requires spending freebie points.
- Backgrounds: 7
- Enhancement, Sanctum/Laboratory, and Totem cost double
- Requisitions and Secret Weapons are limited to Technocrats
- Spheres: 6, including at least 1 in Affinity Sphere
- Arete: 1
- Willpower: 5
- Quintessence: = Avatar
- Paradox: 0
- Freebies: 15
Stat | Freebies per additional dot |
---|---|
Attribute | 5 |
Ability | 2 |
Background | 1 |
Sphere | 7 |
Arete | 4* |
Willpower | 1 |
Quintessence | 1/4** |
* Arete is limited to a total of 3 during chargen
** 1 freebie per 4 dots
IC questions that you should be able to answer: (M20 262-265)
- How old are you?
- Where and how were you raised?
- When did you notice you were… different?
- Who have your important friends been?
- What were you brought up to believe?
- How did you first encounter magick?
- Do you have a sense of destiny?
- How do your beliefs determine your focus?
- How did you meet your mentor(s)?
- How did you join your faction?
- How'd you meet your current associates?
- How do you see your Avatar and the relationship between you both?
- How do you now deal with the mundane world?
OOC questions that you should be able to answer: (M20 265)
- What do you, the player, want to play?
- How do you see your character growing as the chronicle goes on?
- How is this character an aspect of your real-world self?
Traditions
- Common paradigms by Tradition: M20 148-165
- New Tradition flavors: M20 145-146
Tradition | Old name | Affinity Sphere |
---|---|---|
Akashayana | Akashic Brotherhood | Mind or Life |
Celestial Chorus | (same) | Prime, Forces, or Spirit |
Chakravanti | Euthanatos | Entropy, Life, or Spirit |
Kha'vadi | Dreamspeakers | Spirit, Forces, Life, or Matter |
Mercurial Elite | Virtual Adepts | Correspondence/Data or Forces |
Order of Hermes | (same) | Forces (some Houses favor Life, Matter, Mind, or Spirit as secondary pursuits) |
Sahajiya | Cult of Ecstasy | Time, Life, or Mind |
Society of Ether | Sons of Ether | Matter, Forces, or Prime |
Verbenae | Verbena | Life or Forces |
Technocracy
Common paradigms by Convention: M20 186-195
Convention | Affinity Sphere |
---|---|
Iteration X | Forces, Matter, or Time |
New World Order | Mind or Correspondence/Data |
Progenitors | Life (Entropy and/or Mind are often secondary) |
Syndicate | Entropy, Mind, or Primal Utility |
Void Engineers | Dimensional Science, Correspondence, or Forces |
Disparates
Common paradigms by Craft: M20 202-223
Craft | Affinity Sphere |
---|---|
Ahl-i-Batin | Correspondence or Mind (cannot learn Entropy at all) |
Bata'a | Spirit or Life |
Children of Knowledge | Matter, or sometimes Forces, Prime, or Entropy |
Hollow Ones | any |
Kopa Loei | any* |
Ngoma | Life, Mind, Prime, or Spirit |
Orphans | any |
Sisters of Hippolyta | Life or Mind |
Taftani | Forces, Matter, Prime, or Spirit |
Templar Knights | Forces, Life, Mind, or Prime |
Wu Lung | Spirit, Forces, Matter, or Life |
* Don't ICly think of things in terms of spheres, but still follow normal game mechanics